Go get itīased on my own time with the game, it’s hard to find much flaw with Deus Ex Go. Giroux says it’ll give players the same tools that they use in the studio, which should not only empower fans’ creativity but also provide an ample supply of new challenges to endure. Square Enix will also introduce a level editor tool in a post-release update, allowing players to create their own missions and share them freely through the game. When Monday rolls back around, the set will refresh and new challenges will begin arriving.Ĭomplete all the new stages each week and you can unlock a power-up for use in Deus Ex: Mankind Divided. That’s right: Monday through Friday, Deus Ex Go will have a fresh daily puzzle to play, and they’ll get more and more difficult throughout the week. Rather than unleash level packs via occasional app updates, the game will feature a new puzzle every weekday. The puzzle area is the layout for hacking and it adds a positioning element to hacking that interacts neatly with the rest of the game’s mechanics.”įans will hopefully be happy to hear that there’s a lot more Deus Ex Go coming, too, and at a steadier clip. “Reimagining the hacking in that way led to layering two different puzzles in the same level. Tracing lines and connecting puzzle elements is a very familiar input for any mobile player,” says Giroux. “We were looking for something unique and mobile-friendly that would also enable us to create clever puzzles. Hacking is easy to perform, but figuring out the where and especially when is the tricky part. With hacking added into the mix, now you’ve got multiple layers of timing and tactical management to sort out. Like the earlier Go games, the turn-based approach means that when you move, the enemies have a chance to do the same. That might mean hacking a turret drone to shoot guards instead of intruders (that’s you), or activating and deactivating floor panels to create pathways-or stun guards unlucky enough to be in the wrong place at the wrong time. Like Hitman Go and Lara Croft Go, the primary focus is on navigating each environment safely from start to finish, which means either getting around or disabling foes while solving puzzles and logic conundrums that impede your path to victory.īut Deus Ex also uses its hacking element to get even more of out of each stage, as you’ll often need to reconfigure your surroundings via terminals to proceed ahead. If anything, Deus Ex seemed even more ready-made for a Go adaptation than its predecessors-so unsurprisingly, it works incredibly well in practice. These are the pillars we focused on for Deus Ex Go.” “In Deus Ex, Jensen outsmarts and fights his enemies, and hacks into security, but he also discovers conspiracies and follows its trail for the truth. This leads us to create a game tailor-made for mobile, while keeping the soul of the franchise intact,” says Giroux. “When we adapt a franchise like Deus Ex for mobile, we focus on how it feels to play them and high-level concepts, rather than the details of mechanics and how they work. Multiple enemies, robots, and things to hack: the puzzles only get more complex as the game goes on. It’s a slower and simpler take, for sure, but there’s still a lot of strategy involved in figuring out the right path and chain of actions to get through the enemy drones and around hazards. You’ll tap the next spot on the screen to move, tap an enemy from behind to smash it into digital bits, and hack terminals by tapping and drawing a path on the screen. You’ll do much the same in Deus Ex Go, but rather than manage a game controller or bevy of keys amidst frantic first-person battles, nearly everything is handled with a tap at your own pace. In Mankind Divided, you play as Adam Jensen, a technologically-augmented agent who works with Interpol and can deliver a load of hurt to bad guys with his myriad robotic enhancements. With the Go games, we bring a whole new interpretation of the same concepts.”Īnd the timing is perfect: On August 23, Square Enix will release Deus Ex: Mankind Divided on PC, Xbox One, and PlayStation 4, delivering the long-awaited follow-up to 2011’s Human Revolution. “Distilling these mechanics and turning them into a turn-based game was really interesting. We really love that feeling when reaching a new area and figuring out how to get through with a multitude of different tools, like combat, hacking, stealth, etc,” explains Etienne Giroux, game designer at Square Enix Montreal. “The Deus Ex universe is a really good fit for the Go games because of how close to a puzzle its gameplay already was. You’ll need to use the cloaking power-up at times to get around turrets or tiptoe past enemies.
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